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The Adventurer's Guide To Theria: Ta'lor (A DND 5E Guide)

Created by Jason Massey

A Dungeons and Randomness 5E Setting Book

Latest Updates from Our Project:

Notes, Notes, Notes!
about 2 years ago – Sun, Jul 21, 2024 at 10:29:40 AM

Howdy all, 

As we mentioned last time, first drafts of all new playable classes, sub classes and more are done. We've been playtesting them for the last 2 months to ensure they are as balanced as possible and now we're moving on to notes for the first 5 chapters. As you may have guessed, the notes process takes time. There are (many) spelling and grammar things to catch, math fixes and tons of little wording things to make the rule and lore more clear. 

One of the things I'm looking most forward to is getting you folks to try the new ranger. A hardcore archer class that has tons of versatility on the field. 

Layout for the first 5 chapters will begins soon. :)

Rangers, Demigods, and some great news
over 2 years ago – Tue, Apr 30, 2024 at 09:32:49 AM

Howdy all, 

While this project has had it's fair share of setbacks, there's some great news to talk about. Over a year and a half ago, Jamieson (our project manager) had to step away from things to deal with his own projects and life stuff. Thankfully, he has just returned and we're making some major strides. Myself, Bri and Jamieson work best as a team, and missing any one of us tremendously slows things down. 

With that being said, the first pass of Rangers are complete! Let me tell you a little bit about the new class take: 

First off, thank you for all of your thoughts on the class. It was a massive help. I always saw the class as trying to do too much and not really nailing any of it. I stripped out magic and pets and made them a complete and deadly archer. The only "real" archer class. Tons of helpful abilities for sharpshooting, getting out of tight spots, and targeting specific body parts to help teammates. That, and 3 brand new subclasses for you to choose from. You can pick between a precision sniper, alchemical crowd controller, and a mechanical Hawkeye type. 

There's much more to come on all of this in the next update. :)
 

Demigods are the focus this week, so give me any thoughts you might have!


Thanks so much, 

Jason

Back on track!
over 2 years ago – Wed, Apr 10, 2024 at 08:40:22 AM

The first draft of clerics are now complete. That's 11 new subdomains for you folks to play with. 

I'm now moving on to a really big one: Rangers. This will be a total redo of the class from the ground up. I have a vision for this, but I want to hear from you lovely people too. What, in your eyes, is the problem with Rangers? 

March 2024 Update
over 2 years ago – Sat, Mar 16, 2024 at 09:07:50 AM

Howdy all,

We're still working our way through the mechanics chapter. I've almost finished clerics and all the sub-domains. There are a LOT of them lol. I ended up doing one for each god in the new pantheon. That being said, I'm not happy about how long this is taking. Since we've started, things have changed quite a bit, and folks that had time to work on this project before, just don't at the moment. Alex just had his first baby (big congrats to him), and a couple of other people have sick loved ones to take care of. 

I'm going to do my best behind the scenes to make some adjustments and kick this back into high gear. I know this has been a long wait, but we haven't forgot about any of this. It hangs over our head until the day things ship out to you lovely folks. 

thanks,

Jason

Let's talk clerics!
over 2 years ago – Thu, Feb 01, 2024 at 12:48:24 PM

I've been working on clerics as of late for the mechanics chapter. It's one of the last big projects in that chapter before it can go to layout (The last being rangers). There are a total of 11 new sub-domains, 1 for each new god. I'm really happy with these so far, and I'll have some snapshots for you before the end of the month. :)